
Action-packed, highly skill based, great PvP, and incredibly fun! Even the so-called "grinding" is practically non-existent as you challenge yourself to clear dungeons without wasting potions or life tokens.

If I had to make my own MMO, which I've been thinking about since I was a kid, I would make something very similar to DFO. It is so much better and has infinite SP resets so you don't have to worry about a messed up skill build.

Action-packed, highly skill based, great PvP, and incredibly fun! Even This is DFO released by the original Korean company after Nexon bombed its American release. This is DFO released by the original Korean company after Nexon bombed its American release. At the time of writing this review, this game had no cash shop of any kind, and as such, I can't make a comment on that feature. In terms of balancing, everything is pretty balanced, with the exception of "Creator". This can be either a welcoming challenge, or a huge turn-off depending on the kind of gamer you are. Just the tutorial bosses (Levels 1-16) can kill you in a measly two to four hits. These bonuses include exp buffs to all characters, being able to summon your main, or alts, into combat, account vaults, stats, and much much more!~ For first timers, this game can get to be very difficult even in the early game (and especially in the later game!). This makes leveling feel even more rewarding, especially in the later levels. DFOG rewards the character for leveling up, granting the entire account certain bonuses based on how high your level is, and how many high leveled characters you have. Leveling can't be done all day, due to the current fatigue system, so your chances of getting grind burn-out are fairly minimal. While the game can be grindy towards the later levels (as many mmorpgs tend to be), the leveling curve is very smooth, slowly easing you into the slower leveling process. On the topic of skills, pvp players will not have to worry about leveling through on a "pvp build' in this game, as pvp skill-sets are completely separate from pve skill-sets. Later in the game, players can customize the skills themselves with passive bonuses, or more drastic changes through gear, and the TP system.


Players can mix and match skills, weaving their own combos and developing their own techniques to play their selected character. While there is little to no visual customization for your character's appearance, the game offers a very nuanced skill system. The game features multiple classes (which in turn job advance into 2-4 different classes, with the exception of Dark Knight and Creator), with each one bringing a fresh, new experience to the table. DFOG brings a very non-traditional experience to the table, but fuses it with many well known mmo aspects. Under new management, this game comes back with years of content, a dedicated team, and a thriving community. The game features multiple classes (which in turn job advance into Dungeon Fighter Online Global, an online, "beat-em-up" MMO is back once again, and better than ever. Dungeon Fighter Online Global, an online, "beat-em-up" MMO is back once again, and better than ever.
